Ability

Description

This will be a struct which will hold info about abilities. They will have the abilities name, cast time, cooldown, damage type(direct amount or %), whether the damage is physical damage or magical, damage, and a debuff they give.

Relationships

Members

  • string name - the abilities name
  • double castTime - the time it takes to use the ability from the time the button is pressed in seconds
  • double cooldown - the time between when an ability is used(after the castTime) and when it can be used again in seconds
  • string damageType - either "direct" or "percent" to specify if the damage will be subtracted from the health or if it will be a percentage
  • bool isPhysical - whether the damage is physical or magical
  • double damage - the damage being done, whether its an amount or percentage
  • Debuff debuff - any debuff that will be given to an enemy if hit by the ability
  • CollisionObject collObject - the bounding box/ray that will be used for collision detection
  • bool isUsed - whether or not the ability has been used. If it has then it needs to be tested for in collision
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