Behavior

Description

The Behavior Enums will be the basic AI behaviour for a specific AI.

Relationships

  • Enemy : The Enemy will access it's AI by using the BehaviorBase class
  • EnemyBase : BehaviorBase will have to communicate with the EnemyBase to access certain attributes of the Enemy
  • GridManager : will access this to access info about whats happening onscreen
  • EnumClass : made in the EnumClass

AI_Style

  • Aggressive
  • Defensive
  • Supportive

AI_Degree

  • Lowly
  • Normal
  • Highly
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