Holds the info on the bounding box/ray that will be used in collision detection



  • CollisionCategory type - enum indicating if its a ray or BB
  • float height - the height of the ray/BB
  • Rectangle boundingBox - the bounding box. The Y variable will really refer to the Z
  • Vector2 point1 - the first point of the ray
  • Vector2 point2 - the second point of the ray
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