Debuff

This will be a struct which will hold info about debuffs. They will have the start time(the time at which it was received by an enemy), duration, health modifier, physical/magical defense modifier, speed modifier, and damage/second. When an enemy gets a debuff on them it is stored in a list and then removed once its duration is up.

Relationships

  • Made and used in the Enemy classes
  • an attribute of the Ability struct

Attributes/Accessors

  • GameTime startTime - the time when the debuff was put on the enemy
  • double duration - the amount of time the debuff will last on an enemy
  • float healthModifier - the amount that the enemies max health is lowered/raised
  • float physicalDamageModifier - the amount that the enemies physical damage modifier is lowered/raised
  • float magicalDamageModifier - the amount that the enemies magical damage modifier is lowered/raised
  • float speedModifier - the amount that the enemies speed is lowered/raised
  • int damagePerSecond - the amount of damage done per second the debuff lasts on an enemy(negative for healing over time)

Methods

  • checkDamage
    • returns the amount of damage that should be done to the enemy based on startTime and the current time which is passed in
  • CheckIfOver
    • returns a bool indicating if the debuff is over based on the startTime, duration, and current time which is passed in
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