LevelSection

This will be a struct which will hold info about level sections.

describe here when it is used

Relationships

Attributes/Accessors

  • Array<EnemyInfo> enemyInfo - a list of EnemyInfo structs
  • Array<TileInfo> backgroundTiles - a list of TileInfo structs that make up the background
  • Array<TileInfo> foregroundTiles - a list of TileInfo structs that make up the foreground
  • Array<TileInfo> playAreaTiles - a list of TileInfo structs that make up the play area
  • Array<TileInfo> playAreaColorMapTiles - a list of TileInfo structs that make up the play area color map
  • Array<ObstacleInfo> obstacles - a list of ObstacleInfo structs
  • Vector3 checkpoint - the position of a checkpoint. Will be null if no checkpoint

Methods

  • none
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