holds an array of MessageBox's that represent a series of messages that will be displayed for the whole dialogue. Also stores a name for the dialogue so that when the LevelManager goes to player a dialogue, and if there are multiple ones for the level, then it can play the correct one from LevelDialogue.



  • Queue<MessageBox> dialogueBoxes - all of the dialogue boxes that need to be shown
  • string name - the name of the dialogue
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