EnemyState

Description

What state the enemy is in, used for animation.

Relationships

  • EnemyBase : will be a property in the enemy base class
  • EnumClass : made in the EnumClass

EnemyState

  • Walk
  • Run
  • Skid
  • Ascending
  • Descending
  • PerformingAbility1
  • PerformingAbility2
  • PerformingSpecial
  • BeingSoftPossessed
  • BeingHardPossessed
  • Hit
  • StandingUp
  • Dying
  • SpecialAnimation
  • BossAnimation1
  • BossAnimation2
  • BossAnimation3
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