Ergan Bakres

Phase 1

Lead-In

Arrive at command clearing in Plains.

Boss Statistics

Bakres

Health: 100%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Charged Thrust

An extremely quick running punch.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

Knocks Shaka out of host.

Attack 2: Shock

Electrocutes the player at range.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

None.

Unit Notes

Defended by a short-range Wily Barrier powered by the five guards. Colliding with the Wily Barrier deals damage to Shaka's hosts or other units.

Elite Guard

Health: 100%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Gun Knock

Bashes their target with their integrated weapons systems.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects — Knockback.

Notes

None.

Attack 2: Shoot

Fires in a controlled manner.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

None.

Unit Notes

These Elite Guards must be killed to enter the second phase. They are immune to everything but other Elite Guards and Bakres's own attacks.

Environment

in the midst of the plains. Reinforcements appear on trucks. Cyborg defended by 5 elite guards.

Phase Transition Triggers

Kill the 5 guards -> Phase 2.

Method of Combating

This phase involves killing the 5 guards that are protecting the boss. You can hurt neither the guards nor the boss with a reinforcement body, so what you need to do is possess the guards in turn and let them beat each other up. Be careful, because the boss can knock you out of your body. When possessing a guard, you can hurt the other guards, but still cannot hurt the boss, so do as much damage to every guard that you can while you're letting yours get killed. Be sure to have a small unit always in range.

Phase 2

Lead-In

Shield projected onto Bakres by the five guards fails.

Boss Statistics

Health: 100%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Shock Shields

Applies a shield to a target.

Casting Time —
Cooldown Time —
Duration — 8 seconds.
Affected Radius —
Damage —
Secondary Effects —

Notes

Reflects three strikes maximum.

Attack 2: Stun Bombs

Throws bombs that will stun all in the affected area for a short duration, or until attacked.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage — some
Secondary Effects —

Notes

None.

Special 1: Thundering Strikes

Lunges from a distance to punch three times.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

Knocks Shaka out of his host.

Unit Notes

Environment

in the midst of the plains. Reinforcements appear on trucks.

Phase Transition Triggers

Bakres reaches 15% health -> Phase 3.

Method of Combating

Phase 2 acts much like a simple boss fight. He has a few special attacks, and a lot of health, and you have to slowly beat him down. During this phase, just be careful to always have fresh bodies around, because the boss has a special ability to knock you out of your body.

Phase 3

Lead-In

Bakres is knocked back for a moment, then

Boss Statistics

Health: 100%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Flamethrower

Integrated flamethrower in his arm lets out a belch of flame.

Casting Time —
Cooldown Time —
Duration — 8 seconds.
Affected Radius —
Damage —
Secondary Effects —

Notes

Attack 2: Heavy Machine Gun

Points his arm and lets a barrage of heavy machine gun fire fly.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects — Stun.

Notes

None.

Special 1: Thunder Rage

Charges to one map edge, then the other, then back again.

Casting Time —
Cooldown Time —
Duration —
Affected Radius — Entire map at Bakres's z depth.
Damage —
Secondary Effects —

Notes

Knocks Shaka out of his host.

Unit Notes

Environment

in the midst of the plains. Reinforcements appear on trucks.

Phase Transition Triggers

Bakres reaches 0% health -> End of Fight.

Method of Combating

This phase involves the boss bringing out the big guns and shredding the place. He will continually shoot at the player with heavy weaponry, as well as ignite the place in flames in large areas. Now building upon his Thundering Strike ability, the Cyborg now uses Thundering Rage which will knock the player out of his body instantly when struck – this ability involves the Cyborg sweeping across the playing area several times in quick succession. Stronger reinforcements will appear to be the tools for victory.

End of Fight

Bakres falls to his knees, and begins crackling with electricity. He panics as Sabran flies in, self-propelled by magical gouts of flame. Sabran introduces himself as the cyborg starts to explode, and fires to set the whole body exploding.

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