Phase 1
Lead-In
Arrive at command clearing in Plains.
Boss Statistics
Bakres
Health: 100%
Phys. Def —
Mag. Def —
Movement speed —
Attack 1: Charged Thrust
An extremely quick running punch.
Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —
Notes
Knocks Shaka out of host.
Attack 2: Shock
Electrocutes the player at range.
Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —
Notes
None.
Unit Notes
Defended by a short-range Wily Barrier powered by the five guards. Colliding with the Wily Barrier deals damage to Shaka's hosts or other units.
Elite Guard
Health: 100%
Phys. Def —
Mag. Def —
Movement speed —
Attack 1: Gun Knock
Bashes their target with their integrated weapons systems.
Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects — Knockback.
Notes
None.
Attack 2: Shoot
Fires in a controlled manner.
Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —
Notes
None.
Unit Notes
These Elite Guards must be killed to enter the second phase. They are immune to everything but other Elite Guards and Bakres's own attacks.
Environment
in the midst of the plains. Reinforcements appear on trucks. Cyborg defended by 5 elite guards.
Phase Transition Triggers
Kill the 5 guards -> Phase 2.
Method of Combating
This phase involves killing the 5 guards that are protecting the boss. You can hurt neither the guards nor the boss with a reinforcement body, so what you need to do is possess the guards in turn and let them beat each other up. Be careful, because the boss can knock you out of your body. When possessing a guard, you can hurt the other guards, but still cannot hurt the boss, so do as much damage to every guard that you can while you're letting yours get killed. Be sure to have a small unit always in range.
Phase 2
Lead-In
Shield projected onto Bakres by the five guards fails.
Boss Statistics
Health: 100%
Phys. Def —
Mag. Def —
Movement speed —
Attack 1: Shock Shields
Applies a shield to a target.
Casting Time —
Cooldown Time —
Duration — 8 seconds.
Affected Radius —
Damage —
Secondary Effects —
Notes
Reflects three strikes maximum.
Attack 2: Stun Bombs
Throws bombs that will stun all in the affected area for a short duration, or until attacked.
Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage — some
Secondary Effects —
Notes
None.
Special 1: Thundering Strikes
Lunges from a distance to punch three times.
Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —
Notes
Knocks Shaka out of his host.
Unit Notes
Environment
in the midst of the plains. Reinforcements appear on trucks.
Phase Transition Triggers
Bakres reaches 15% health -> Phase 3.
Method of Combating
Phase 2 acts much like a simple boss fight. He has a few special attacks, and a lot of health, and you have to slowly beat him down. During this phase, just be careful to always have fresh bodies around, because the boss has a special ability to knock you out of your body.
Phase 3
Lead-In
Bakres is knocked back for a moment, then
Boss Statistics
Health: 100%
Phys. Def —
Mag. Def —
Movement speed —
Attack 1: Flamethrower
Integrated flamethrower in his arm lets out a belch of flame.
Casting Time —
Cooldown Time —
Duration — 8 seconds.
Affected Radius —
Damage —
Secondary Effects —
Notes
Attack 2: Heavy Machine Gun
Points his arm and lets a barrage of heavy machine gun fire fly.
Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects — Stun.
Notes
None.
Special 1: Thunder Rage
Charges to one map edge, then the other, then back again.
Casting Time —
Cooldown Time —
Duration —
Affected Radius — Entire map at Bakres's z depth.
Damage —
Secondary Effects —
Notes
Knocks Shaka out of his host.
Unit Notes
Environment
in the midst of the plains. Reinforcements appear on trucks.
Phase Transition Triggers
Bakres reaches 0% health -> End of Fight.
Method of Combating
This phase involves the boss bringing out the big guns and shredding the place. He will continually shoot at the player with heavy weaponry, as well as ignite the place in flames in large areas. Now building upon his Thundering Strike ability, the Cyborg now uses Thundering Rage which will knock the player out of his body instantly when struck – this ability involves the Cyborg sweeping across the playing area several times in quick succession. Stronger reinforcements will appear to be the tools for victory.
End of Fight
Bakres falls to his knees, and begins crackling with electricity. He panics as Sabran flies in, self-propelled by magical gouts of flame. Sabran introduces himself as the cyborg starts to explode, and fires to set the whole body exploding.