This will be a struct which will hold info about Game Textures for use in things like the HUD.



  • Vector3 position - the position of the texture
  • Vector3 origin - the origin of the texture
  • Texture2D texture - the texture
  • Rectangle rectangle - the bounding box of the texture
  • float rotation - a float value to determine rotation (in radians)
  • float scale - a float value to determine scale (1.0f is original size)
  • Color color - the color of the texture
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