Gavrillo Sabran

Phase 1

Lead-In

Short dialogue with boss next to Cyborg's exploding corpse.

Boss Statistics

Health: 100%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Grand Shock

Shocks Shaka from afar.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage — a lot
Secondary Effects — stun

Notes

None.

Attack 2: Fireball

A wide fireball shot, cast forward.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

None.

Special: Beam Cannon

Fires a large beam that traps and damages Shaka.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage — some / time
Secondary Effects —

Notes

None.

Unit Notes

Environment

Plains getting onto late evening.

Phase Transition Triggers

Sabran hits 66% health -> Phase 2.

Method of Combating

In this phase, the player must avoid the grand shock ability as much as possible, as it is the bosses primary move. Other abilities the bosses uses include a simple, yet powerful, ranged attack, and a beam that can immobilize the player. Strong reinforcements will continually spawn, allowing the player to use them for combat.

Phase 2

Lead-In

Sabran adds a few more attacks to his arsenal.

Boss Statistics

Health: 66%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Lightning Strike

Arcs lightning strikes to random points on the battlefield.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage — a lot
Secondary Effects — stun

Notes

None.

Special 1: Magical Seeker Orb

A homing orb that explodes upon impact.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

None.

Unit Notes

Environment

Plains getting later into the evening, cyborg sparking starts to catch.

Phase Transition Triggers

Sabran hits 33% health -> Phase 3.

Method of Combating

This phase involves the boss using more AoE focused attacks that would strike the playing area as well as the attacks from phase one. Strong reinforcements will continually spawn, allowing the player to use them for combat.

Phase 3

Lead-In

Sabran starts getting desperate, and the cyborg's sparking corpse has started a full brushfire as night sets.

Boss Statistics

Health: 33%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Magic Missiles

Throws a flurry of fast flying magical missiles madly at Shaka.

Casting Time —
Cooldown Time —
Duration — a few seconds
Affected Radius —
Damage — moderate amount / bolt, throws a few bolts / second
Secondary Effects —

Notes

None.

Attack 2: Slash

A vicious slash of magical energy up close.

Casting Time — Buildup for the swing
Cooldown Time —
Duration —
Affected Radius — Wide melee
Damage — Immense
Secondary Effects —

Notes

None.

Special 1: Energy Explosion

A burst of energy that fills most of the playing field.

Casting Time — Buildup for the swing
Cooldown Time —
Duration —
Affected Radius — Wide melee
Damage — Immense
Secondary Effects —

Notes

None.

Special 2: Death

Instantly kills a single body.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

Rarely used.

Unit Notes

Environment

Nighttime falls and the cyborg's body has started a large brushfire in the background.

Phase Transition Triggers

Sabran hits 0% health -> End of Fight.

Method of Combating

This phase involves the boss using the more powerful, devastating attacks. Stronger reinforcements will continually spawn, allowing the player to use them for combat. Though these reinforcements cannot withstand too much of the attacks thrown by the boss.

End of Fight

Sabran, after hitting 0%, tries to attack again and seemingly fails. He keeps attempting a new attack, and he keeps trying to run from the player until Shaka lands a final hit, starting the last cutscene with Sabran's execution and the fall of the State.

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