Heavy Gunner

Soldier encased in a powered suit. Heavily armored, and equipped with an chain gun and an rocket launcher.

Phys. Def — 60%
Mag. Def — 35%
Willpower — 5

movement speed — 3/4

Attack 1: Chain gun

while holding the button down, the rotary barrels starts revolving for a second, then shoots a stream of bullets in the direction he is facing.

Casting Time — 1 second (see Cooldown Time)
Cooldown Time — when starting, 1 second to start revolving, when stopping, 1 second to stop revolving
Affected Radius — 1 foot width in a straight line in direction character is facing
Damage — 10 points every .125 seconds
Secondary Effects — none

Notes

While in use Exo Suit Soldier can not move or change durations.

Attack 2: Fire Missile

Fires a missile in the direction he is facing. Causes direct damage to any enemy hit and also has an explosion damage to nearby enemies.

Casting Time — Instant
Cooldown Time — 2 seconds
Affected Radius — follows a path originating at the player traveling in the direction the player is facing, 10 ft radius for explosion
Damage — 50 points physical direct, 25 points physical for explosion
Secondary Effects (knockback, stun, etc.) — Knockback - 40 pixels for direct hit, 20 pixels for explosion away from point of impact

Notes

If he has locked onto a target, then the missile will home into that enemy. It is possible to shoot down the missile (or we can give it a slow turn when homing so it's possible to dodge).

Special: Lock On

Locks the missile system onto an enemy.

Casting Time — Instant
Cooldown Time — none
Affected Radius — N/A
Damage — N/A
Secondary Effects — none

Notes

If the unit is not possessed, then it will lock onto the possessed character. If quickly pressed the lock on will target a single target. If held, the lock on will target up to six enemies. Lock on lasts until a missile is fired.

Unit Notes

An obvious choice for an offensively minded player to grab.

Enemies

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