Heavy Weapons Specialist

A slower character, encumbered by his heavy wargear. He is heavily armored, and carries a pair of large weapons—a chaingun and a rocket launcher.

Phys. Def — 60%
Mag. Def — 15%
Willpower — 5

movement speed — 3/4

Attack 1: Spray

while holding the button down, the rotary barrels starts revolving for a second, then shoots a stream of bullets in the direction he is facing.

Casting Time — 1 second
Cooldown Time — when started, 1 second to start revolving, when stopped 1 second to stop revolving
Affected Radius — 1 foot width in a straight line in direction character is facing
Damage — 10 points every .125 seconds
Secondary Effects — none

Notes

While spraying, the commando can't move or switch facings.

Attack 2: Fire Missile

Fires a missile in the direction he is facing. Causes direct damage to any enemy hit and also has an explosion damage to nearby enemies.

Casting Time — Instant
Cooldown Time — 2 seconds
Affected Radius — follows a path originating at the player and then traveling in the direction the player is facing, 10 feet for explosion
Damage — 50 points physical direct, 25 points physical for explosion
Secondary Effects (knockback, stun, etc.) — Knockback - 40 pixels for direct hit, 20 pixels for explosion away from point of impact

Notes

If he has locked onto a target, then the missile will home into that enemy. It is possible to shoot down the missile (or maybe it will just have a slow turn when homing so its fairly easy to dodge).

Special: Lock On

will lock onto an enemy.

Casting Time — Instant
Cooldown Time — none
Affected Radius — N/A
Damage — N/A
Secondary Effects — none

Notes

If the unit is not possessed, then it will lock onto the possessed character. If it is possessed, then the player can choose an enemy with the D-pad to lock onto. Lock on lasts until enemy is dead or a new target is picked.

Unit Notes

An obvious choice for an offensively minded player to grab.

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