Holy Knight

These Knights excel in martial combat, and possess enchanted equipment to enhance their already formidable skills.

Phys. Def — 70%
Mag. Def — 40%
Willpower — 6

Movement Speed — 3/4

Attack 1: Divine Slash

A mighty slash.

Casting Time — .2 seconds
Cooldown Time — 1.5 seconds
Duration — N/A
Affected Radius — 4 feet in front him
Damage — 50 physical, 30 magical impact.
Secondary Effects — Knockback 10 px.

Attack 2: Bash

A far-reaching blow with the shield.

Casting Time — .05 seconds
Cooldown Time — .7 seconds
Duration — N/A
Affected Radius — 1 foot width, 5.5 foot range.
Damage — 30 physical, 10 magical
Secondary Effects — Bashing always has priority for damage checking against other melee attacks (it interrupts). Bashing also disengages the repeller field..

Special: Heal

Summons divine energy to heal the target.

Casting Time — .5 seconds
Cooldown Time — 7 seconds
Duration — N/A
Affected Radius — single target, self if possessed
Damage — heal 50
Secondary Effects — none

Notes

When corrupted, Heal only works on you, so we don't need a targeting system for it.

Unit Notes

Enemies

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