A blaster mage who has learned the art of deception. His charged-up projectiles - when he focuses on them, anyway - guide themselves to strike desired targets.
Phys. Def — 25%
Mag. Def — 35%
Willpower — 6
Movement Speed — 5/4
Attack 1: Shoot Bolt
Charges and fires a homing bolt.
Casting Time — how long the button is held down.
Cooldown Time — 1 second
Duration — Instant
Affected radius — shoots out in the direction of the character
Damage — (25 magical) x half-seconds bolt is charged, up to maximum of x 4.
Secondary Effects — 5 px x half-seconds bolt is charged, up to maximum of x 4.
Notes
This bolt curves in air a bit to hit its target, which is selected among the units closest to its path.
Attack 2: Magical Swarm
Shoots a flurry of magical bolts mixed in with illusions from behind the back to prevent the observer from telling which is which.
Casting Time — how long the button is held down.
Cooldown Time — 2 seconds
Duration — how long the button is held
Affected radius — Bolts curve outward from behind the back of the illusionist, 'falling' parabolically in the direction the unit is facing.
Damage — 30 magical damage / real bolt.
Secondary Effects — Special—see notes
Notes
Slightly less than half of these bolts, randomly determined, are illusory. These do nothing to units they strike. The player may indicate a favored side for the real magical bolts to randomize on by tilting the right joystick up or down, or leaving it neutral to keep the bolts mostly in the center of the projected swarm. Every .5 seconds, a wave of bolts is projected out, and at least one is real. If the player has possessed an illusionist, illusory bolts draw with half alpha.