Infiltrator

Spec ops infiltrators equipped with NINJA suits, or Night Infiltration and Neutralization Jump Assist suits. The suits are enchanted to make them nigh impossible to detect at night, and magnify motions—giving them a harder hit and making them more effective at unarmed dispatches. They also make them capable of higher jumps to grant them alternative access points or emergency maneuvering abilities. They typically carry a pair of freezeblades, capable of warping metal or crashing software if stuck in the wrong places, and are assisted by small hovering gun drones that follow their orders.

Phys. Def — 30%
Mag. Def — 30%
Willpower — 5

Movement Speed 3/2

Attack 1: Sword Dance

An advancing set of slashes.

Casting time — 0.05 seconds
Cooldown time — 0.6 seconds
Duration — 1 second
Affected radius — 5 ft sphere around the infiltrator.
Damage — 15 physical / 0.2 seconds
Secondary Effects — None

Notes

The infiltrator can still move while using sword dance. The player controlling the infiltrator can score extra damage by flicking the right analog stick towards specific targets, which focuses the blade on that side and doubles the damage in that direction for the next tic.

Attack 2: Gun Drone

The gun drone fires a burst of suppressed rounds.

Casting Time — 0.05 seconds
Cooldown Time (time after damage before it can be reused) — 1 second
Duration — N/A
Affected Radius — Along firing line
Damage — 50 physical
Secondary Effects (knockback, stun, etc.) — None.

Notes

The infiltrator can aim the gun drone using the right analog stick, and can also order the gun drone while using sword dance.

Special: Dash

A short-range burst of speed enabled by the NINJA suit.

Casting time — 0.1 seconds
Cooldown Time — 1.5 seconds
Duration — N/A
Affected Radius — Moves user 10 feet forward in next frame, assuming no collisions.
Damage — N/A
Secondary Effects (knockback, stun, etc.) — None

Notes

Cannot be aimed—simply goes straight ahead.

Unit Notes

Huh. First one with balanced Phys and Mag defense.

Enemies

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