Lookout Guard

A soldier trained to spot the differences, very good at finding things and seeing small differences, a typical soldier outfit and equipped with magically enhanced binoculars that allow him to spot differences and enemies more easily.

Phys. Def — 30%
Mag. Def — 15%
Willpower — 5

Movement Speed — 4/3

Attack 1: Shoot

Shoots his rifle in the direction he is facing.

Casting Time — Instant
Cooldown Time — 1 second
Duration — If there is a graphic for the bullet, then it disappears when offscreen. No secondary effect durations.
Affected Radius — follows a path originating at the player and then traveling in the direction the player is facing
Damage — 40 points
Secondary Effects — Minor Knockback - 3px

Special: Alarm

Sounds the alarm.

Casting Time — 1 second
Cooldown Time — 10 seconds
Duration — N/A
Affected Radius — Screenwide.
Damage — None.
Secondary Effects — None.

Notes

The AI will only use this attack if he has detected the player. If he has, the alarm alerts all units onscreen to the fight.

Behavior

Constantly on the lookout, only stopping to sound the alarm or engage an approaching enemy.

Unit Notes

Enemies

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