Mercenary

A destructively-minded soldier equipped with a shotgun and shaped explosives. The charges are shaped such that the mercenary is never in the way of the blast.

Phys. Def — 30%
Mag. Def — 15%
Willpower — 6

movement speed — 1/1

Attack 1: Spread Shot

Fires the shotgun in the direction he is facing.

Casting Time — Instant
Cooldown Time — 1.5sec
Affected Radius — 20 degree cone in the direction the unit is aiming. Out to screen extents, or depending on camera zoom extents, roughly 30ft.
Damage — proportional to the distance of the enemy to the shotgun — max 100pts - half at 15ft - 0 at 30ft
Secondary Effects — knockback — proportional to the distance of the enemy to the shotgun - max 40 pixel knockback - half at 15ft - 0 at 30ft

Attack 2: Throw Explosive

Tosses a explosive charge that can be detonated.

Casting Time — Instant
Cooldown Time — 8 seconds
Affected radius — 30 feet or (about mid screen)
Damage — N/A
Secondary Effects — none

Special: Detonate

Detonates an explosive if one is on screen.

Casting Time — instant
Cooldown Time — 3 seconds
Affected Radius — 10 feet
Damage — proportional to the distance of the enemy to the explosive— max 100pts - half at 5ft - 0 at 10ft
Secondary Effects — knockback — proportional to the distance of the enemy to the shotgun - 100 px knockback - half at 15ft - 0 at 30ft

Notes

All this unit's explosives are detonated at the same time. Mercenaries are immune to mercenary bombs.

Unit Notes

An aggressive, destructive unit.

Enemies

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