A destructively-minded soldier equipped with a shotgun and shaped explosives. The charges are shaped such that the mercenary is never in the way of the blast.
Phys. Def — 30%
Mag. Def — 15%
Willpower — 6
movement speed — 1/1
Attack 1: Spread Shot
Fires the shotgun in the direction he is facing.
Casting Time — Instant
Cooldown Time — 1.5sec
Affected Radius — 20 degree cone in the direction the unit is aiming. Out to screen extents, or depending on camera zoom extents, roughly 30ft.
Damage — proportional to the distance of the enemy to the shotgun — max 100pts - half at 15ft - 0 at 30ft
Secondary Effects — knockback — proportional to the distance of the enemy to the shotgun - max 40 pixel knockback - half at 15ft - 0 at 30ft
Attack 2: Throw Explosive
Tosses a explosive charge that can be detonated.
Casting Time — Instant
Cooldown Time — 8 seconds
Affected radius — 30 feet or (about mid screen)
Damage — N/A
Secondary Effects — none
Special: Detonate
Detonates an explosive if one is on screen.
Casting Time — instant
Cooldown Time — 3 seconds
Affected Radius — 10 feet
Damage — proportional to the distance of the enemy to the explosive— max 100pts - half at 5ft - 0 at 10ft
Secondary Effects — knockback — proportional to the distance of the enemy to the shotgun - 100 px knockback - half at 15ft - 0 at 30ft
Notes
All this unit's explosives are detonated at the same time. Mercenaries are immune to mercenary bombs.
Unit Notes
An aggressive, destructive unit.