Priest

Not a very strong character, but has the ability to heal other characters. When in a group, she will heal the character with the lowest amount of health, or, if the whole group is damaged, use her mass heal. Also has a staff to use if necessary.

Phys. Def — 20%
Magi. Def — 40%
Willpower — 6

Movement speed — 5/4

Attack 1: Smack

Uses the channelling staff as a beatstick.

Casting Time — instant
Cooldown Time — 1 second
Duration — N/A
Affected Radius — 4.5ft in a semicircular plane parallel to the ground
Damage — 30 points
Secondary Effects — 3px knockback

Attack 2: Heal

Heals the target.

Casting Time — .5 seconds
Cooldown Time — 2 seconds
Duration — N/A
Affected Radius — Anyone on screen, but only a single target (self if possessed).
Damage — heal 30 points
Secondary Effects — none

Special: Mass Heal

Heals all around them by strengthening their heartbeats.

Casting Time — .75 seconds
Cooldown Time — 4 seconds
Duration — N/A
Affected Radius — All allied units onscreen
Damage — heal 20 points
Secondary Effects —

Notes

When the player has possessed this unit, this ability is replaced by the following area of effect damage burst spell.

Special: Heartbeat

Interrupts the pulse of nearby units.

Casting Time — .4 seconds
Cooldown Time — 1 second with the pulse at 1.5 seconds. Recasting within .05 seconds of the pulse gives double damage for the new cast.
Duration — N/A
Affected Radius — 8 foot cube centered on the player.
Damage — 20 magical
Secondary Effects —

Notes

Unpossessed Priests will not use (or have access to) this ability.

Unit Notes

When possessed, the priest's magic is employed in a different way.

Enemies

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