Raider

These fast warriors are about getting in, getting out, and getting their job done. With out a shield to limit movements Equipped with enchanted phasing blade and armor-piercing satchel charges known colloquially as Crackers, these men are skilled close-range demolitions experts.

Phys. Def — 50%
Mag. Def — 15%
Willpower — 4

Movement Speed — 5/4

Attack 1: Hack

A chopping motion used to dent or chip outer layers of armor to create a weak point for the breaching charges.

Casting Time — .05 seconds
Cooldown Time — .7 seconds
Duration — N/A
Affected radius — 3.5 ft 180 degree horizontal arc in front of the Raider. Hits only first target evaluated from south to north.
Damage — 30 physical
Secondary Effects — Permanent -1% Physical Defense.

Notes

The Defense debuff stacks with itself.

Attack 2: Slash

A no-nonsense cutting move used to attack.

Casting Time — .5 seconds
Cooldown Time — .3 seconds
Duration — N/A
Affected Radius — 3.5 ft 180 degree horizontal arc in front of the Raider.
Damage — 50 physical
Secondary Effects — none

Notes

None.

Special: Crack

Plants a demolition charge on his target to break open their armor.

Casting Time — 2 seconds
Cooldown Time — 5 seconds
Duration — N/A
Affected Radius — single target
Damage — 125 physical
Secondary Effects (knockback, stun, etc.) — -20% to physical defense.

Notes

Can only be used up to three times.

Unit Notes

Enemies

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