The Clone Generals

Phase 1

Lead-In

Short dialogue with bosses, or interrupt level with flashback cutscene to training stage showing each of the bosses in accompanying squad.

Boss Statistics

Red

Health: 100%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Flamethrower

Shoots a flame forward.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

Being burned by the flame inflicts a fire DoT. Deals double damage to Yellow-aligned enemies, half damage to Blue-aligned enemies.

Attack 2: Red Dawn

Drops a time bomb onto the ground.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

Deals double damage to Yellow-aligned enemies, half damage to Blue-aligned enemies.

Unit Notes

Flying unit.

Blue

Health: 100%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Freeze

Shoots shards of ice.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects — Slow 50% for 5 seconds.

Notes

Deals double damage to Red-aligned enemies, half damage to Yellow-aligned enemies.

Attack 2: Frozen Sweep

Sprays an icy wind down to the ground.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

Deals double damage to Red-aligned enemies, half damage to Yellow-aligned enemies.

Unit Notes

Flying unit.

Yellow

Health: 100%
Phys. Def —
Mag. Def —

Movement speed —

Attack 1: Shock

Shoots out random-walking lightning bolts.

Casting Time —
Cooldown Time —
Duration —
Affected Radius —
Damage —
Secondary Effects —

Notes

Deals double damage to Blue-aligned enemies, half damage to Red-aligned enemies.

Attack 2: Electric Charge

Drops a charge generator on the ground.

Casting Time —
Cooldown Time —
Duration — 4 seconds
Affected Radius — Circle around the generator
Damage — 30 physical / .8 seconds
Secondary Effects —

Notes

Deals double damage to Yellow-aligned enemies, half damage to Blue-aligned enemies.

Unit Notes

Flying unit.

Environment

Largest display room of the skyscraper facility. Reinforcements are primary color coordinated clones, and have the same defense ratios (but greatly reduced defense %s) and a basic melee blow aligned with their element.

Phase Transition Triggers

All three bosses dead -> End of Fight.

Method of Combating

While there is only one phase for this fight, it is a very long phase because there are three bosses that you must defeat. This boss fight is color based, depending on what color unit and what color boss you are fighting, the damage is modified. Red deals double damage to Yellow and half damage to Blue. Blue deals double damage to Red but half damage to Yellow. Yellow deals double damage to Blue and half damage to Red. When fighting with the same color enemy damage is normal. Each boss has a special attack that they use to deal damage to an area on the playing field when they are flying, and has a special attack for when they drop down to attack. Your strategy should include - Possess the clones for fighting the reinforcements in between the boss attacks, and when a boss does fly down to fight, try to get into the color that deals double damage to it. While fighting reinforcements and bosses, always watch the other bosses; when they start to cast a spell in the air, avoid being underneath them.

End of Fight

Shaka holds a map in a still with the plains circled and unintelligible scribbled marching orders. He jumps into a vehicle and pulls away as a few surviving Resistance members plant demo charges.

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