A woodsman trained at clearing paths. There's often one at the head of any group heading into heavy jungle. They carry machetes and pistols, and are adept at treating wounds received on the trail.

Phys. Def — 40%
Mag. Def — 20%
Willpower — 4

Movement Speed — 1/1

Attack 1: Slash

Attempts to slash enemies directly in front of him.

Casting Time— instant
Cooldown Time— .9 seconds
Affected Radius — 3.5ft in a semicircular plane parallel to the ground
Duration— N/A
Damage — 35 points
Secondary Effects— None.

Attack 2: Shoot

Fires the pistol in the direction he is facing.

Casting Time — instant
Cooldown Time — 0.25 seconds
Duration — if there is a graphic for the bullet, then it disappears when offscreen otherwise no duration basically
Affected Radius — follows a path originating at the player and then traveling in the direction the player is facing
Damage — 25 points
Secondary Effects — none

Special: Treat Wounds

Binds wounds on a nearby injured character. Can treat injuries using modern medicine. Keeps antivenin on himself for known breeds of snakes in the area, and heals light to moderate damage over time while actively treating the wounds.

Casting Time — .5 seconds
Cooldown Time — 2 seconds
Duration — Hold
Affected Radius — Targets unit within 2 ft, but only a single target (self if possessed)
Damage — heal 10 points / half second.
Secondary Effects — Removes all nonpermanent debuffs from the target.



Walks at the front of squads and will attack snakes and small venomous animals first. If any unit is poisoned or below a certain % health, he will stop to treat their wounds unless he is being attacked.

Unit Notes

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