War Machine

A walking armored vehicle that resembles a bipedal insect. Two of its arms end in blades and are designed to pierce barriers that foil its primary weapons—a pair of swiveling particle cannons. The driver inside is what is possessed in a possession attempt.

Phys. Def — 50%
Mag. Def — 40%
Willpower — 5

Movement speed — 2/3

Attack 1: Slash

Attacks a target in front of the suit with its blades.

Casting Time — .1 seconds
Cooldown Time — .25 seconds
Duration — Instantaneous
Affected Radius — A semicircular radius in front of the war machine parallel to the ground
Damage — 60 physical
Secondary Effects — N/A

Notes

N/A

Attack 2: Defensive Particle Cannons

Charges up beams cannons to fire at the enemy.

Casting Time — .5 seconds
Cooldown Time — 5 seconds
Duration — Instantaneous
Affected Radius — line straight ahead of the war machine from each cannon
Damage — 100 physical
Secondary Effects — N/A

Notes

The War Machine is horizontally wide enough that the areas of effect for each DPC do not overlap. Units may still, however, be caught by both beams, which would result in guaranteed instant death for all but the hardest armored units.

Unit Notes

N/A

Enemies Page

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